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Landship Games

In Febuary 2025 I co-founded a games development company called Landship Games. We released Tankenstein into early access on steam in November 2025.

Steam Page 

You are a tank that destroys and loots other tanks to become stronger. Zero to hero gameplay in an AI controlled, post apocalyptic setting. Progress further each time with rogue-lite meta progression and player knowledge.

The project was built using Unity 2022 over a period of 10 months. 

Examples 

Terrain generation tools in Unity editor
 
Spline based tank tracks using GPU instancing.
 
Randomly generated stats with UI comparisons

Scriptable objects for gameplay constants to allow 
easy access for designer. 

'Bucket' based grid spawner system for randomly
generating gameplay events/locations at runtime. 

Spreadsheet import tools for gameplay design 

 

Further Details

 

I was the programmer on this games project and implemented the following major features.

  • Multi-threaded procedural terrain generation system base on fractal noise.
  • Co-routine based terrain streaming system, for seamless runtime terrain loading. 
  • State machine based AI system, with configurable behaviours and AI vs AI fights.
  • Damage model for tanks based on sub-parts and projectile properties.
  • Random stats system (speed, damage, handling etc...) with meta progression system. 
  • Steam achievements and progression tracking.
  • Performant tank tracks system using GPU instancing. Utilised a custom spline system with unity jobs support.


 



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