I recently created a game for the Ludum Dare game jam. A 3 day event where you have to make a game based on a theme. The theme for this jam was Delay the Inevitable.
My entry was GrimTide, it is a dark, surreal strategy game. Inspired by the likes of Minesweeper, Missile command, Creeper world and even some Factorio.
The gameplay is simple. A tide of red stuff is creeping towards your factories. You have to hold it back for as long as possible.
- Build factories on purple squares to generate resources.
- Use proximity mines to protect your factories, and mortars to clear out the red stuff.
- Prevent the red from creating new sources by shooting it’s spores out the air with missiles.
- The tiles are randomly generated, so no two runs are the same.
The game was built using C# and Monogame. Blender and GIMP were the primary tools for creating the artwork.
GrimTide is available to play from the Ludum Dare website:
Source Code can be found on github. (for reference only)