It's been a while since the last update as usual, but here's a few little updates:
I posted this on the blog a while ago, with a short video. The laser gun is a fast firing but inaccurate and weaker rifle. this is one of the enemies weapons so you pick it up from beating them.
I originally removed jumping as it didn't fit in with what I wanted the game to feel like, however people seemed to lament it's removal so it's been added back in, with a twist!When aiming down the sights of a weapon the player will still roll, however when firing from the hip pressing space will cause the player to launch into the air via jet boots.There's double jumping. Double jumping that makes sense according to the laws of physics, again due to the jet boots.The direction of the jump is dependant on where the player was walking, so is similar in feel to the roll.
I could have just used martinsh's ssao, but I wanted to see if I could write my own. It still needs tweaking to improve the effect as some of the artefacts it produces are a little obvious but overall I'm happy with it.It is quite a subtle effect but I still intend on baking most ao, this is just to give more "pop" to dynamic objects.The 2D filters have all been tweaked slightly as well to give the current look, The bloom could do with being a little more obvious I feel.