Work on this has been pretty thin on the ground as I've been focusing on other things.However this week I decided to re-make the character model, I made the current one over a year ago now and I have improved quite a bit since then so... behold!
Also here's some screen-shots exclusive to the blog...
My aim now is to get this model working with the game system, but I may recode most of that. I was limited before because bone constraints didn't work in real-time. But now however.
I'll put up a video of this guy in action as soon as it's working.