University of Portsmouth
2012 - 2016
A PBR system implemented in the leadwerks game engine. Leadwerks was chosen in order to show proficiency in working with constraints (lack of full documentation, closed source, working within an existing codebase).
A simulation of the original Globe Theatre, this was a group project built for a client and focused on the crowd in the globe rather than the building. The project dealt with a crowd that could interact with each other and the player as well as performing specific events. I worked as a technical artist and programmer on this project.
Two small games built in blender for the Blender Game Making Challenges (BGMC), Artwork built in blender, scripted in python.
Research exercise into the theory and implementation of realtime, image based reflections.